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However, there are a few levels where the player has a manual to spare.
#OLLIOLLI 1.0 MANUALS#
Many sections of levels are built to naturally cause the player to use three manuals before jumping on a grind. Getting familiar with a level also helps plan when to use manuals (and firecrackers). If the player can't clear the gnarly route, they can stick with the normal route, get as many points as possible, and then move to the gnarly route when they've hit the score ceiling. Most often, alternate gnarly routes in OlliOlli World will net players more points, though they are often more difficult.
#OLLIOLLI 1.0 HOW TO#
Knowing the different routes, how to get there, and what's coming ahead can help the player plan where they want to go. One final tip for getting high scores is for the player to familiarize themselves with the level. Because advanced and special tricks require more movement and more time to perform, they are less helpful when players need to do jumps quickly.
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Along with them still giving good points when first performed, them being easier to do can be useful for certain jumps. While it is generally good to do as many special and advanced tricks as possible, the player should not neglect basic tricks. The more difficult the trick, the more points the player will receive. To maximize their combo and points, the player must familiarize themselves with the level and learn when and where they can do manuals without going over the limit. Grinding and wallrides reset this manual limit. The player can perform only three manuals back-to-back before being forced to land normally. The player cannot use manuals as much as they like, however. Because landing on the ground normally will end a combo, the player can use manuals to maintain a combo across ground stretches with no grinds or wallrides. Manuals (and fireworks, the stair variation) build multipliers like grinding and wall riding, but the player uses the ground to perform it. How to Get Manuals in OlliOlli WorldĪ key trick in OlliOlli World to maintain a combo is the use of manuals. Because the points are not added to the player's total until after the combo is completed, if the player crosses a checkpoint while in a combo, they will lose all the points and multipliers they racked up in that combo if they slam into anything. If a player crosses a checkpoint and then slams in OlliOlli World, they can go back to that checkpoint, retaining all the points they had up to that point. Legendary Soundtrack: Once again, the crate diggers at Roll7 have scoured the airwaves for a shimmering extended soundtrack, including, Cid Rim, Lone, Faulty DL, Submerse and Mike Slott.Building combos in OlliOlli World will net the player more points and be more dangerous and challenging to perform.
#OLLIOLLI 1.0 PRO#
New Worlds and Levels: Five new worlds, 50 new Amateur and Pro Levels and 250 new Challenges to tear through, along with the return of the much loved Daily Grind, Spots Mode and RAD Mode. Further, OlliOlli2’s combo system has been expanded with the joy of manuals, reverts, revert manuals and grind switching giving you more control and expression than ever before.Įxpanded Bag of Tricks: The hallowed ‘Tricktionary’ also expands with new specials including 540 Shove-its, Anti-Casper Flips and Darkslides. Revamped Paths and Combos: The sequel boasts all new ramps and epic hills allowing for monster air and multi-route levels.
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The iconic skater is going all green-screen with a stunning new look, plucking you from the street and dropping you squarely in the middle of the big screen’s most bodacious cinematic locations. Drop in to Olliwood and prepare for finger-flippin’ mayhem in this follow up to cult skateboarding smash OlliOlli.
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